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The Archivist – These are the Gnome quests. There are 3 different gnomes that will offer quests to you: Librender the Archivist, Mechanogle the Engineer, and Potionmant the Alchemist. This feature is unlocked at Level 10.
Pay particular attention to the circle around the Gnome! The Gnome quests are divided into parts…..there are 3-part quests; 5-part quests; and 10-part quests. The circle around the Gnome’s head will have some triangles separating the sections. If there are 3 sections (2 triangles), you have received a 3-part quest. You earn coins, an HOS item, and pet medallions when completing each part of the quest.
After you have completed the entire quest (all parts), you receive a bonus chest. The chest can be bronze/iron, silver, or gold. There is a separate thread/file that lists what is required for all parts of a daily quest, as well as the type of chest you will receive upon completion.
Some additional info about the Gnome Quests:
1. You can open it, view it, and then either X out of it or accept the quest.
2. If you accept the quest, sometimes you will get an item for the Daily Quest instead of a character quest. Example: The Daily Quest says to go to the Armored Bear. A character quest needs a Strangled Ruby. You need an Eight-Pointed Star to open the Armored Bear. You need a Murder's Eye for the Iron Chest to get the Strangled Ruby. Both the Murder's Eye and the Eight-Pointed Star come from the Crypt. So, if you have neither and want the Murder's Eye.....you just might get the Eight-Pointed Star instead if you have activated the Daily Quest. (You will get the Murder's Eye next visit to the Crypt, but you have to wait for it to recharge to do so.)
New Areas – Each area of the map will be unlocked as you advance in the game. If you click on the locked bubble on the map, you will see when each section is available. So far, there has not been a coin cost to open these new map areas. Current areas in the game are as follows:
Castle – The game opens here. By time everything has been opened, you will have 12 locations, 22 HOSs, and 35** ZZs opened.
**The Fire Altar ZZ is unlocked/opened/presented in the Forbidden Tower during Level 60. When the Wise Dragon returns to the Forbidden Tower (Level 73), the Fire Altar goes away....which reduces the number of ZZ in the Castle to 34.
Town – Achieve Level 22 and complete the Keeper of Wishes’ quest (This occurs after activating the Ring of Runes that opens the Mystery Chamber. The Keeper of Wishes then sends you to open Shining Split and you get the Map Pieces that “reveals the next part of the mysterious world.” When you click on the Map Pieces, you are taken to the Town – City Square). There are a total of 10 locations, 20 HOSs, and 33 ZZs in the Town.
Cloud City – Achieve Level 29 and complete the King’s Problem quest (This causes much confusion to players because it actually does not occur until you have almost finished Level 29. When you activate Griffin’s Horn, you are immediately taken to Cloud City Pier.) There will then be a bubble to open the Commercial District at Level 30. -- I recommend waiting to open this until the game sends you to this area. There are 7 locations, 14 HOS, and 23 ZZs in Cloud City until Levels 80 to 82. Then there are 10 locations, 19 HOS, and 30 ZZ.
Elvyn Forest – Complete Level 45 and the Elf Creature quest (This occurs at the beginning of Level 45 ….When you use the Fairy Serpent, it opens the Elvyn Forest. So the notation on the map should say at the completion of Level 44 instead of Level 45). There are 3 locations, 6 HOSs, and 9 ZZ in the Elvyn Forest
Dark Tower – Achieve Level 61 and complete the Crossed Fingers quest (This occurs mid-way in Level 61 – after you have completed Norman’s and Arabella’s tasks –and then activate the Rune Scroll. The Rune Scroll opens the Dark Tower). There are 6 locations, 4 HOSs, and 20 ZZs in the Dark Tower.
Harbor – Achieve Level 70 and complete the Energy Search quest (This occurs when you activate the Portal Activator to unlock the portal. The portal takes you to the Harbor). There are 4 locations; 5 HOSs, and 11 ZZs in the Harbor.
Atlantis – Get to Level 72 and complete the Sea Calls! quest. (This happens when you give the Ocean Guide to the pirate. The Ocean Guide sets ship sailing and it ends up at a “forgotten city” – Atlantis.) There are 4 locations, 8 HOSs, and 11 ZZs in Atlantis.
Fairy Forest - Get to Level 74 and complete the Ancient Artifact quest. (This area is opened a little over half way into the Level -- when you get the final piece to the Tablets of Wisdom and activate that item.) There are 3 locations, 6 HOSs, and 9 ZZs in Fairy Forest.
East - Achieve Level 77 and start the Envoy from the East quest. (This happens when activating the Storybook.) There are 8 locations, 15 HOSs, and 22 ZZ in East.
Bone Kingdom – Achieve Level 84 and start After Victory quest. (This happens when activating the Mask of Silence.) There are 11 locations, 20 HOSs, and 29 ZZ in Bone Kingdom
Northern Islands – Achieve Level 89 and start the New Hopes quest. (This quest starts after activating the Darkness Destroyer.) There are 8 locations, 16 HOSs, and 17 ZZs in Northern Islands.
Titan Town – Achieve Level 96 and start the Release the Pigeons quest. (This quest starts after activating the Time Slipper.) There are 12 locations, 24 HOSs and 24 ZZs in Titan Town.
Twisted Mountain – Achieve Level 106 and start Lost Mind quest. (This quest starts after activating the Glove of Deliverance.) There are 12 locations, 24 HOSs and 24 ZZs in Twisted Mountain.
Tournaments – Tournaments were initially available at Level 8. The tournament feature of the game has been permanently disabled.
If the tournaments are ever activated in the future, this post will be updated to include information relative to that event.
Seasonal Events – There are currently 3 seasonal events. During those times, the Gnome Quests change to 1-part quests based on the season. (The gnome is replaced by some theme character – During the Fall event, the DQ is brought to you by “All Hallows Jack.” The Christmas Elf is employed during Winter, and a Spring Fairy is used during Spring.) Each season, new achievements, new pets and special avatars are offered.
During each event, there are some changes to many of the scenes (snow falls during Winter, etc). The Dice Table changes from a Skeleton to some other character, but still behaves the same way (the characters still cheat and you still lose – at least it seems that way!)
Some of the items you need to craft the seasonal pets are only received from completing the daily quest or from the bonus chest you receive. The quest requirements are usually easy to secure – mostly you just need to visit the HOSs repeatedly. It should be mentioned that the search button next to the item requested in a seasonal daily quest will only take you to an open HOS. It does not guarantee you will get that particular Christmas decoration.
During the seasonal event, the morphing flowers will change to something else – snowflake, pumpkin, or egg. During normal play, when you collect 5 morphing flowers you get 10 coins or an occasional stamp. Possibly, you will get a shard. Or, on some rare occasion, you might get a diamond.
However, the morphing objects during seasonal events bring much bounty of goodies……coin bundles are doubled to 20. Frequently, you will get a diamond for collecting 5 of “whatever.” During Christmas, you will get cards. So, it becomes very lucrative to collect all the morphing objects that you can while going from location to another. You will be amazed at how your coins and diamonds will build up!!
The airship is a peculiar area during seasonal events….it becomes a pumpkin blimp during Fall, a Sleigh with reindeer during Winter, and an egg during Spring. During the events, you also get an event item as well as the stamp and pet food for sending the airship.
There are "books" associated with each of the three events -- a Ghost Book (Fall), a Snow Globe Book (Winter), and an Egg Album (Spring). During each event, there will be flying orbs that show up on each location. You "capture" a ghost with a ghost trap; you "capture" a snow globe with a holiday wand; you secure an enchanted egg using a carrot. There are several achievements associated with each of the 3 books and items to be captured.
The books can be displayed in your private room by selecting one of them that the Gargoyle is holding (you can display one in your original room, one in the Christmas room, and one in the Spring room .... or choose the same one to display in all 3 rooms). When others enter your private room, they can click on whichever book you are displaying to see the collection in that book.
Trina and the Private Room – When Trina was first added to the game, she was introduced to players at Level 6. This feature was moved to Level 13 in July 2016. A bubble will present to allow you to open the Key Master Shop for 100 coins. Inside the Key Master Shop will be another bubble to open the Lucky Diamond slot machine for 300 coins. You get one free spin within 24 hours; you can take additional spins by paying 3 diamonds. With Trina's arrival, you now have the choice to “disenchant” an item for shards or sell it for coins (originally, you could only sell them for coins).
Trina's quests will comprise of 2 requests. As you advance in the game, her requests will increase. The maximum she requests is: 300 steering wheels, 200 shards, 20 postcards, 50 HOSs, or 20 ZZs. As a reward, she will give you coins and 1 Golden Key. (The coin amount also goes up as you advance in the game, but you still only get the 1 Key. Maximum coin amount received will be 300.)
You do not have to do her quests; they do not advance you in the game levels. However, they can be fulfilled while leveling up without much difficulty (except for the shard requests). You can open her request.....look at it and either accept it or click on the X to close it out. If you close it, or don't accept a new quest when you have completed one, she no longer appears on the left of your screen. You will then need to go into the Key Master's shop just below the Belfry on the Castle Entry to engage her again.
Your private room also becomes available with Trina’s introduction. You must do one of Trina's quests to unlock it. Additional Golden Keys are secured by doing more of Trina’s quests. Inside, if you click on the “off” button at the bottom, you will see “slots” that can be unlocked for various amount of Golden Keys. (Also, while the fields are activated, you can see a pencil in the upper left corner. You can backspace out the generic room description and enter your own personalized message.) There are “upgrades” you can make to each basic slot item in the room. (The upgrades are listed later in this section.)
You will notice butterflies sometimes flying around in the room. Some of them, when clicked on, will give you a Magic Shard (but not all of them – this is a random occurrence). Also, you will notice a chest toward the bottom of the screen. If you click on your chest, you will receive a shard, coins, pet food, diamond, or a stamp. The butterflies regenerate after 2 minutes; the Mystery Chest unlocks after 3 hours (Or you can open it during the recharge time for 3 diamonds).
After clicking on butterflies and the Mystery Chest in your own room, you can access one of your friends’ rooms and do the same thing. (It does not take anything away from your friend.) Sometimes you will need to click on several friends before you will see a chest in their room.
There is an icon on the lower right of the screen that looks like Just John. If you click on that, your friends will be scrolled along the bottom of the page. This will allow you to select one of your friends to see how they have decorated their room (or to see which room they have chosen to display).
The following is a list of the slots and upgrades in each of the private rooms. The rooms have been grouped according to their event, not in the order in which they appear when you scroll through them using the double window icon in the lower left of your private room screen.
Original Room -- 1 key to open the room
Gargoyle - 0 keys -- ghost book, snow globe album, egg album all for 1 shard each
Chair/Table - 0 keys
Lamp - 2 keys
Backdrop - 3 keys
Pet Stool - 1 key
Rug - 5 keys
Fireplace - 1 key
Mantle/Above Fireplace - 2 keys
Scarecrow - 10 keys
**Upgrades for all items (except gargoyle) are 10 shards; 1500 shards; or 20,000 coins