Hosted by Jenifer (Zarknorph)|All FAQs Answered Here!
A forum devoted to the FTP game Midnight Castle. All formats and platforms. Find Friends, learn tips and tricks, read strategy guides, ask for help or just kick back in Fletcher's Tea Room and dodge the odd explosion.
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More4/20/18
Quests to Level Up – This section lists every quest you will encounter in the game….starting with Level 1, where the game opens. The actual place in your game where you reach the next Level may differ slightly from those posted here. Some players prefer to do all the quests in character order – that is, finish with one character before going to the next character. Others prefer to go as far with the first character as they can and then see if they can perform some of the quests for the next character. (The Levels in this Guide are based on completing all quests for each character in the order they are listed within the Prof. Pinfeathers section.)
While it is okay to “intermingle” the character quests, there IS a word of caution. At Level 72, the Developers started to put items in previously opened HOSs or ZZs. While the players encountered the particular items at that Level in game play, I really don’t know how much earlier they were placed there. I strongly suspect those for Level 72 were placed when the new content was issued on August 24, 2016, that took players from Level 71 to Level 75. While playing, I noticed items encountered in Level 106 were placed in the HOS or ZZ during Level 104.
It is for this reason that I strongly recommend players complete ALL the quests for the first character listed in a Prof. Pinfeathers quest BEFORE doing ANY quests with the second character. In the upper levels, you will also encounter 14 tasks with one character who will send you to a second character (for 14 tasks) on the 9th or 10th task. Please follow the order presented. Example: Anabel, tasks 1-10, sent to Knight for 14 tasks, back to Anabel for remaining 4 tasks.
Many players have reached sections of their games where an item they need wasn’t placed in the HOS because they jumped around when doing the quests. I cannot strongly recommend enough how imperative it is for seamless game play to always do every character quest under the first character before moving to the next character after you’ve reached Level 70.
4/20/18
Even if a Level may be reached at some other quest other than the one listed here, the quests will all be listed. All quests presented in Prof. Pinfeathers window must be performed before you will receive the next set of quests. There are a couple of places where the game does not tell you about some quests for a character. (The game will say a character has 8 quests for you to complete, when there are actually 9 quests for that character.) There’s a note added during the character quest listing to indicate known areas for these discrepancies.
The Character Quests are listed by Level. The number of coins and stamps needed to complete each Level is listed at the end of the character quests for that Level. You may, however, get through that Level using fewer coins or stamps if someone gifts you a crafted item or if you win it from the Fortune Wheel and as a result do not need to craft it for the character.
NOTE: Earlier in the history of the game, there was a glitch that caused some players to be at a different experience point when the game was paused while the Developers created the new content. Some players will also show a higher Level than the reported max level when new content is completed. But, when the last task of the max content is reached, EVERYONE will be sitting on the same task waiting for the same character to speak to them in a future update.
The game cost is just a “raw” number because there is no way to compute the amount of coins you get as you go through the game. (Bonus coins when crafting will be player specific; coins from pet chests will vary depending on frequency of feeding pets and the type of chest received; items received from friends or the Fortune Wheel will not need to be crafted; you will win or lose coins while playing dice; you may pay extra coins for additional Wheel spins; you may use coins for Private Room upgrades. These are only some of the examples in how coin usage or accumulation can vary.)
4/20/18
So, while there is no real way of determining the exact/true cost for advancing in the game, the Level-cost totals will give you guidance for when you need to stop following character quest, perhaps, and just “do the rounds” for a while.
At Levels 69-71, there’s a unique twist to the game play. This is explained in a narrative at the beginning of Level 69. It seemed prudent to add those comments at that location so players could understand better what is happening. Those on lower levels would/could possibly be confused to mention it here. In addition, many of you would forget the narrative by time you reach that point.
One final caution: In the upper levels, you will find multiple “bubbles” on a single location. Please, please, please, follow the game play and ONLY open the bubbles in the order from which you receive character quests. It is very tempting to want to open a new area to see the wonderful graphics, but opening locations, HOSs, and ZZs out of order (when not requested by a character) in these upper levels can result in items not being placed appropriately.
Also, if you open a costly location out of order, you may find yourself out of coins and unable to continue with your character quests. The “bubbles” are placed (in many cases) well in advance of when they’re actually opened. The Developers are just letting you know that there are expensive parts of the game in the near future of game play so you can stop leveling up and do some rounds to gather the coins to advance, if needed.
Opening new areas, HOS, ZZ will be in bold black
Helpful comments will be in purple
Crafted items will be in green
DISCLAIMER: The character quest listing reflects those in the game after the drastic change to the lower levels made in November 2016. Naturally, we have no way of knowing whether the Devs will be making changes to the current quests in future updates. As a result, over time, these quests may not be entirely accurate. I have no plans of periodically restarting the game to determine their continued accuracy. But, in the past, when the Devs made any changes, they only made the levels easier…. So, these are here as guidelines for future players.
4/20/18
Players start the game on Castle Vicinity with 100 coins & 5 diamonds. You get the Compass with a message the it is broken. Note: You can change your in-game name, but no avatars are unlocked yet.
LEVEL 1
Pinfeathers - Open: Carriage (no coin) -- add Needle to compass -- level 1 completed Note: There is a bubble to open Airship Tower. That opening and cost is added when a message directs player to opening the Airship Tower in Level 5.
LEVEL 2
Pinfeathers - Unlock: Castle Gates (Level 2; 5) & Anabel (1 task) & place missing letter into Compass
Anabel - Open: Broken Well (5) for Forged Key & Open: Rock Garden (10) for Nephrite Fan
Pinfeathers - Anabel (1 task) & Iron Knight (1 task)
Anabel - Shard of Soul (get Rune Stone for reward)
LEVEL 3
Unlock: Castle Entry (3 & Rune Stone from Anabel above) to get to Iron Knight. Note: When enter Castle Entry, Bubble (600) to open Fortune Wheel
Knight: Winged Amulet & Open: Astral Lamp (20) for Demonic Ring
Pinfeathers - Anabel (1 task) & Innkeeper (3 tasks); Fix compass & use it inside the Castle
Anabel - Open: Crypt (20) for Eight-Pointed Star (also get Forged Key as reward)
LEVEL 4 Mailman delivers "Beginner's Pack" with Gentleman and Gentle Woman avatars unlocked + 10 diamonds
Unlock: Tavern (Level 4; 150 & forged Key from above) to get to Innkeeper Note: When enter Tavern, there is a Bubble (600) to unlock the Dice Game
Innkeeper - Murder's Eye
Innkeeper - Dragon's Fang & Midnight Rose
Innkeeper - Torch & Open: Burnt Tree (40) for Demon's Eye Activating the Compass, reveals a secret door to right of the door opening behind the Knight. Get Key Ring to unlock/open that door
Cost Levels 1 - 4 = 1,500 coins
4/20/18
LEVEL 5
Pinfeathers - Open: Laboratory (no coin)
Aquamarine Charm (180) & Open: Belfry (80) for Polestar
Message presents that you need Stamps for crafting and you can get them from sending airships. You are then directed to the Bubble on Castle Vicinity -- Open: Airship Tower(200)
Pinfeathers - Iron Knight (2 tasks); Anabel (1 task); Innkeeper (1 task)
Knight - Open: Stone Gargoyle (50) for Sun Amber & Links of Steel
Knight - Open: Prison Cell (60) for Rusty Cage
Anabel - Eight-Pointed Star & Seal of Courage
Cost Level 5 = 570 coins
Stamps: 2 Plain
LEVEL 6
Get a Message that you have a friend request (from John); set up friends (no coin)
Innkeeper - Aquamarine Charm (180)
Pinfeathers - Innkeeper (5 tasks) & Lord Chamberlain (6 tasks)
Innkeeper - Fibula of Rage & Polestar
Innkeeper - Sun Amber & Grave Blade
Cost Level 6 = 180 coins
Stamps: 2 Plain
4/20/18
LEVEL 7
--Get Griffin (free pet)
Innkeeper - Dragon's Fang & Demon's Eye
Innkeeper - Bow and Arrow of Stoppage & Sign of Steadfast Faith
Innkeeper - Eight-Pointed Star & Elephant's Bone -- also get Smoking Device for below
Unlock:Throne Hall (Level 6; 500 & Smoking Device) to get to Lord Chamberlain
Chamberlain - Open: Fairy Sculpture (120) for Bear's Fury & Nocturnal Ring
Chamberlain - Harpy's Feather & Polestar
Chamberlain - Heart of Moonlight & Eye of Manticore
Chamberlain - Eight-Pointed Star & Seed of Life
Chamberlain: Open: Dead Ambassador (180) for Stardust Crystal & Aquamarine Charm (180)
Chamberlain - Innkeeper (2 tasks)
Innkeeper - Open: Iron Chest (70) for Strangled Ruby
Innkeeper - Voodoo Doll
Cost Level 7 = 1,050 coins
Stamps: 2 Plain
4/20/18
LEVEL 8
-- Tournaments now open (But, since tournaments have been disabled, you may no longer see this message)
Pinfeathers - Unlock: Ice Rock (Level 6; 500 coin; Torch -- use Find button to get Torch) to get to Rustle (2 tasks) & Hang all the keys on the Ring to activate them
Rustle - Open: Raven Stone (90) for Nocturnal Blood
Rustle - Open: Road Sign (100) for Bone Whip -- The Keys open the Secret Door and you see the Keeper of the Castle in the doorway (next to Ice Rock opening). Get Valeria's Diary to repair.
Pinfeathers - Chamberlain (2 tasks); Rustle (3 tasks); Innkeeper (3 tasks)
Chamberlain - Vampire Sign (150)
Chamberlain - Obsidian Whirlwind
Cost Level 8 = 840 coins
Stamps: 1 Plain
LEVEL 9
Amulet feature introduced/unlocked. Get 120 energy units and the No Cooldown Amulet
Rustle - Open: Game Table (200) for Fungus Among Us
Rustle - Open: Armor and Banners (250) for Raven's Eye & Stranger's Badge
Rustle - Sign of Steadfast Faith & Polestar
Innkeeper - Golden Watermark
Innkeeper - Stardust Crystal & Sphere of Night
Innkeeper - Open: Armored Bear (140) for Volume of Fury
Pinfeathers - Find a Seal of Courage and go to the Tower; Wise Dragon (4 tasks)
Bubble: (Level 8; 600 & Seal of Courage -- use Find button to get Seal of Courage to open Forbidden Tower to get to Wise Dragon)
Dragon - Stranger's Badge & Mask of Virtue
Dragon - Anabel (1 task) & Iron Knight (2 tasks)
Anabel - Black Lily
Knight - Open: Harp in Blossoms (160) for Fairy Dust & Midnight Rose
Knight - Banner of Loyalty
Cost Level 9 = 1,350 coins
4/20/18
LEVEL 10
Daily Quest Gnome and Castle Challenges are activated (no coin required for either)
Dragon - Steam Tool
Dragon - Rustle the Troll (3 tasks)
Rustle - Mask of Virtue & Demonic Ring
Rustle - Strangled Ruby & Nephrite Fan
Rustle - Open: Winter Idol (300) for Chimera's Mask & Hyena's Chain
Pinfeathers - Anabel (3 tasks); Innkeeper (3 tasks); Card of Destiny (250)
Anabel - Eight-Pointed Star & Solar Seal (300)
Anabel - Raven's Eye & Life Flower
Anabel - Stranger's Badge & Winged Amulet
Innkeeper - Open: Drunken Skeleton (350) for Mandrake Root
Innkeeper - Medal of Slaughter & Dragon's Fang
Innkeeper - Blind Justice
Cost Level 10 = 1,200 coins
Stamps: 1 Plain, 3 Unusual
4/20/18
LEVEL 11
The Puzzle feature of the game is now unlocked; no coin required.
Pinfeathers - Rustle the Troll (4 tasks); Iron Knight (7 tasks); Lord Chamberlain (3 tasks)
Rustle - Wings of Darkness (200)
Rustle - Solar Seal (300)
Rustle - Vampire Sign (150) & Aquamarine Charm (180)
Rustle - Blood Flow Potion (300)
Knight - Open: Fire Fountain (450) for Ice Crown & Mask of Virtue
Knight - Devil's Glove & Bear's Fury
Knight - Sign of the Predator & Torch
Knight - Forged Key & Archistrategist's Ring
Knight - Raven's Eye
Knight - Winged Amulet & Fungus Among Us
Knight - Soul Harvest
Chamberlain - Open: Flag (400) for Royal Stone & Strangled Ruby
Chamberlain - Rusty Cage & Demonic Ring
Chamberlain - Dead Mushroom & Demon's Eye
Cost Level 11 = 1,980 coins
Stamps: 4 Plain, 3 Unusual, 1 Rare, 1 Unique
4/20/18
LEVEL 12
Pinfeathers - Innkeeper (3 tasks); Dragon (6 tasks) & Assemble Valeria's Diary
Innkeeper - Pedestal of Wit & Strangled Ruby
Innkeeper - Child's Tear
Innkeeper - Nocturnal Ring & Steam Tool
Dragon - Vampire's Palm & Open: Bar Counter (500) for Shackles of Chaos
Dragon - Shield of Order & Polestar
Dragon - Open: Winter Garden (700) for Celestial Pendant & Seed of Life
Dragon - Anabel (2 tasks) & Unlock: Dungeon of the Cursed (Level 10; 2000; Bemusing Potion) from Anabel's tasks below to Open: Stone Chaps (900) for Cuirass of Flame
Anabel - Vampire Sign (150)
Anabel - Solar Seal (300) (Note: get Bemusing Potion for Dragon's second task of opening Stone Chaps)
Dragon - Insight Ring & Eight-Pointed Star
Dragon - Symbol of Love & Glinting Earrings (300)
Activating the Diary reveals the ghost of Valeria just below the Stone Chaps in Dungeon of the Cursed. Get Vial of Memories. Collect them all, and Valeria will reveal the path to the Mystery Chamber.
Pinfeathers - Valeria (10 tasks); Innkeeper (11 tasks); Anabel (2 tasks)
Valeria - Nephrite Fan & Demonic Ring
Valeria - Nocturnal Ring & Heart of Moonlight
Valeria - Open: Ice Monster (600) for Symbol of Sacrifice & Mandrake Root
Valeria - Fibula of Rage & Golden Watermark
Valeria - Sphere of Night & Stone of Peace
Valeria - Spyglass & Dead Mushroom
Valeria - Open: Monkey (800) for Call of Adventure
Valeria - Stardust Crystal & Web of Lies
Valeria - Rune of Purity & Bone Whip
Cost Level 12 = 6,275 coins
Stamps: 4 Plain, 3 Unusual