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LEVEL 26 cont.
The Innkeeper received Valeria’s present and now he wants to do something special for her, too. “Poor Valeria! It isn’t much fun to be a ghost. If only I could help her!” Maybe, with some help, Valeria can regain her human form. Salty isn’t sure what happened, but Valeria isn’t exactly a ghost right now. He wonders if the Source of Sorcery is behind Valeria’s current state. He’s sure of it now…”it was the Source of Sorcery that led to Valeria’s losing her ghostly form. But what are the consequences?” Salty needs to talk to the wizards next to the Source of Sorcery. Unfortunately, they can’t hear ghosts, so he’s counting on you. Oddly enough, the wizards are ready to help Valeria. One of the wizards helps with a power transfer; Salty will give some of his energy to Valeria so she can become human again. “I might have transferred too much energy to Valeria…The wizard warned me!” Salty feared losing his astral body as Valeria did, but all is well. Salty asks you to remind Valeria about him.
The Keeper of Wishes heard you want to free Oeland the Silver Mane and offers to help. If she finds Oeland in the space between the worlds, he will be very grateful for your help. “I found Oeland is no longer captive to the witch’s curse but he can’t get into our world. Any ideas?” Finally, “Great news! Oeland is back but it was a hard task for me. Will you help me restore my power? And don’t forget to go welcome Oeland Silver Mane.” ***Oeland Silver Mane appears in the Castle Entry***
Oeland grudgingly thanks you for rescuing him but is more concerned about giving a sign to his clan that he’s still alive. “Otherwise, a struggle for power could have started.” Oeland gave the sign, but now needs to get in touch with his Clan. Without him, they might lose heart. He compliments you on being a fast runner and offers you a courier’s job. Unluckily, conflicts started in the Clan and everyone is talking about his son’s wedding. Oeland calms his people down, puts them in their places and reminds them the Clans’ affairs come first! Finally, everything is quiet in the Clan, but how could his son marry a vampire? “I think now my son will come to his senses! This love would be really unwelcome now!” Oeland decides to test Anabel and get some idea “what kind of girl my useless son has chosen.” Anabel is a pretty girl, but she’s a vampire! While Oeland offers late congratulations, he hopes his son will change his mind and come to his senses. Perhaps the Knight needs a reminder about the Clan’s interests and his responsibility as son of the leader! Some of the Clan members don’t agree with the Knight’s choice and Oeland hopes it doesn’t cause a breach in the peace agreement with the vampires. Oeland negotiates with the vampires and, amazingly, the conflict doesn’t escalate. Oeland takes a big step and resigns himself to “putting up with the inevitable” and accepts his son’s choice. Now he must show the Clan that everything is all right and ease any lingering doubts. “Now my clan will definitely obey me. And I hope I’m right!”
The Keeper of Wishes hopes you made a good impression with the great person. But she’s worried, “I’m afraid we left too many marks when we were saving Oeland. We don’t want to be found by the witch.” Covering up the tracks so the Witch won’t know how Oeland escaped her trap proves such a relief. “Did you notice? The witch is suspecting something…We should send her the wrong way. We need to protect ourselves from the Witch.” But hope that the Witch wouldn’t find out is quickly dashed. The Witch tried to inflict some horrible curse on the Keeper of Wishes, but with your help, she can finally breathe calm. “The Witch won’t be able to do anything to me even if she wants to.” The Keeper of Wishes is safe, but you still need protection from the Witch. “I know you are looking for the Heart of the Chamber, but so is the Witch. She somehow deprived the Heart of magic!” The Chamber’s Heart is finally back to work but it’s not the end of your mission here. The Heart must be protected from future invasions by the Witch. Perhaps you should talk to the Castle’s Keeper about the Witch.
The Keeper of the Castle can’t do anything about the Witch until she threatens Midnight Castle, but he can help you. He gives you a container full of concentrated magic called the Storage Core.
Two beams are directed at globes to the left and right of the Keeper of Wishes that cause them to light up.
The Keeper of Wishes says you did well repairing the Heart of the Chamber, but “it seems to be losing its magic power, which she didn’t think was even possible. With your help, the Keeper “figured out that there’s enough magic in the Mystery Chamber for one wish.” Now it’s clear the Keeper was feeling so weak lately because she is the spirit of the place. Complete exhaustion of the Heart would cause such spiritual weakness that the Keeper of Wishes may completely disappear. Good news! The Keeper can now survive even if the Mystery Chamber is destroyed. “The Source of Magic is responsible for the magic powers of the Mystery Chamber. There must be something wrong with it.” Unfortunately, the Source is very far away. It seems that the Source of Magic is spoiled, but who would do such a thing? The Source of Magic can’t be helped long distance, so the Keeper of Wishes decides to make the dangerous trip there. “Goodbye, my friend.” ***Keeper of Wishes disappears from the Mystery Chamber***
LEVEL 27 cont.
The Wise Dragon says, “Something is going wrong with the castle magic” and wonders if there’s any reason to worry. He feels that the Source of Sorcery itself is in danger. He must not let the Source dry up, but he can’t reach it from here. It was a difficult decision, but the Dragon knows he must travel to save the Source. He performs a ritual proving he could entrust the Mystery Chamber to Anabel. Now all that’s left to do is convince Anabel to guard the Mystery Chamber while he’s away. “Anabel agreed to help but she doesn’t want to move into this tower. I think we should talk to our Iron Knight.” The Iron Knight agrees to do a favor for the Wise Dragon and convince Anabel to live in the Forbidden Tower for a while. Finally, the Dragon can set off on his journey. ***The Wise Dragon disappears from the Forbidden Tower***
Uncle Leonard Vesnik is very lonely, “These things remind me of the wife who left this world long ago…And my little daughter.” He misses them so much and there’s no joy since some unknown plague took his child and wife long ago. Everything reminds him of his family and he can’t even think about getting the castle in order. “I would do anything, sell my soul to get my family back.” He hesitates to ask but “would you sacrifice your wish for bringing back my family?” Your kindness is noted, but your wish to bring his family back doesn’t work. Uncle Vesnik says spirits told him “only a person with a kind heart can pass the wish to somebody else.” So you must pass your wish on to your Uncle, then he can make the wish. There’s a ritual for that. Uncle Vesnik can’t believe you would make a sacrifice like this and “I will owe you forever.” He makes his wish, but it takes longer to come true than he expected. Finally, the miracle of resurrection! He hurries to see his family! ***Uncle Vesnik disappears from Throne Hall and reappears in the Mystery Chamber along with his wife and daughter***
LEVEL 27 cont.
Anabel and the Knight are honored “The Wise Dragon wants to leave the Tower for some time and asks us to take over.” But they worry that once they go to guard the Tower, they won’t be able to see what’s happening outside. They continue to pack, but still insist that something should protect the castle gates while they’re away. Now they’re finally ready to satisfy the Dragon’s request. ***The Knight and Anabel disappear from the Castle Gates***
Arabella Scales knows “someone is putting things to rights in the Mystery Chamber and I know nothing about it! You’ll be my eyes.” She wonders if your Uncle was behind the castle’s improvements but are you sure he’s really your Uncle? The Witch tells you some unknown force has appeared by the castle gates and urges you to find out more about it. “Find out what this creature wants. Is he really going to pry into my affairs?” ***Oberon appears at the Castle Gates***
“Greetings, mortal! I’m Oberon, the King of Elves, and I need your services.” Obviously searching for something, Oberon’s interest comes to light “I was wondering if the ‘Mystery Chamber’ phrase rings any bells with you?” He won’t tell you why he needs the Mystery Chamber, just that it’s absolutely important. Your work speed amazes him and it must be that, unlike elves, “you don’t live long.”
The Witch can’t understand what Oberon could need here. “What does he want? Why is he nosing around?” Arabella is intent on finding a way to loosen the King’s tongue and draw information out of him. Those vile King of Elves’ spies are everywhere, they just won’t leave her alone. “Now not a single elf will dare to come up to me, or they’ll get right into my cauldron!”
The Stone Fairy worries if strange creatures wandering around mean her ill, but “It turns out that strange creatures don’t only inhabit the place around me.” What do they want and who do they serve? She can also feel the invisible presence of someone. “Since the Source of Sorcery is getting weaker, supernatural forces are making their way into our world.” For the time being, the Fairy managed to distract the ghosts, but it won’t last long. “The fabric of this world is getting weaker without the Source of Sorcery.”
Anabel and the Knight are aware of “creatures lurking in the corners that threaten the Mystery Chamber.” They want to try hiding the Mystery Chamber, but their power isn’t enough. You help get everything ready for the ritual and Anabel and the Knight call you a noble person and a great friend. They have done everything possible to protect the Mystery Chamber.
LEVELS 28-29 cont.
Growing wary of the existence of the Mystery Chamber, Oberon “needs some evidence, hints or rumors!” "I managed to find out that the Mystery Chamber really exists. But I need some specifics." Hoping to find the Mystery Chamber at last, Oberon performs a ritual..."Examine the castle, and if you find anything unusual, tell me at once!" "So, something has changed...Isn't it a sign? The Mystery Chamber must be somewhere here!" Finally, Oberon manages to find the Mystery Chamber, but its magic has dried out and “can’t keep off bad luck from the elfish forest.” It is nothing more than a “soulless mechanism.” “Besides the Mystery Chamber, the mighty Artifact of the Past might help the elves. It’s our only hope.” “The Oeland Silver Mane clan used to keep the Artifact. Visit them and find out where the Artifact is now.”
Sir Oeland Silver Mane has heard of King Oberon’s arrival and “wouldn’t want him to stick his nose anywhere.” Oeland found out Oberon is searching for something in the Mystery Chamber, but what? “Now I’ll be able to spite Oberon. It’s a pity I don’t have as much energy as I used to.” Oeland found out that Oberon needs the Artifact that many generations of his clan have been keeping. But Oberon mustn’t get hold of it. Anyway, Oeland couldn’t give Oberon the Artifact even if he wanted to. Oeland is doing his best to close his mind “from the meticulous King of Elves. You don’t know he can read your mind?” “The Artifact was lost by the Silvermane clan many years ago. I hope you won’t let it slip to Oberon.”
Oberon is tired of excuses and says “It doesn’t look like Oeland wants to part with the Artifact.” Since Oeland is prepared for Oberon’s mind-reading, attempts to scan Oeland’s mind fail. There must be another way; Oberon will not leave without the Artifact. Oberon can’t understand the failure of his mind-reading…”My efforts were wasted. Perhaps I did something wrong.” In an effort to save his land and people, he tries to make a wish. But it seems the rumors are true and the last wish of the Mystery Chamber has already been spent. Oberon’s spies report the claim that Oeland doesn’t have the Artifact, “but he must be lying!” Oberon now knows what he must do. Addressing the great knowledge of his people, the Force of Nature, leads him to make an astral trap. “You’ll never guess who will be trapped!” “Beauty is the reason why I enjoy hunting. It’s a perfect trap! I’ll just have to make the bait…” Oeland will pay a very dear price for failing to give Oberon the Artifact. Now Oberon has trapped Oeland’s son, and “Oeland knows that I might only exchange the Werewolf Knight for the Artifact.”
LEVELS 28-29 cont.
Valeria’s Spirit says there’s a thin line between good and evil and “we should find out if our visitors have evil intentions.” It doesn’t appear they wish us ill, “but we should stay alert.” The elves are annoying the innkeeper and Valeria wants to cheer him up and protect Jeronimo if the elves aren’t friendly. “While we’re safe from the elves’ influence, I want to perform a small experiment” to find out some hidden aspects of Oberon’s power. Oberon has the power to drive out ghosts and he’s dangerous to Valeria and Jeronimo. With your help, Valeria feels protected against Oberon.
Salty wonders what the strange creatures filling the lands are up to. He hopes they’re harmless, but the “elves give us no peace.” He also worries about Valeria. Everyone wants protection from the elves and trade is in full swing. Now with tons of clients, Jeronimo suddenly experiences a loss of his goods. “But how could they get lost?” Turns out the elves were behind the theft and they’re not as innocent as they look. Salty’s dealing with cautious vendors and, even though people may be afraid of the elves, they still want to buy. He’s afraid of going bankrupt! Now someone has rummaged in the inn storage and something is missing! Salty vows anyone caught rummaging in his storage will be punished!
Oeland is surprised “that scoundrel could have gone so far. Oberon kidnapped my son, can you imagine?” Oberon’s magic is too strong and he intentionally made it difficult to find the Knight. Even with enhancing his power, Oeland still can’t find his son. He’ll have to look for the Artifact instead. “For a long time, I’ve been the keeper of the Artifact. I can try and summon it at any time and distance. But it won’t be easy!” The Artifact is outside the Clan’s lands, and that complicates matters. “What is left to do is to perform the rite of summoning, and we’ll get the Artifact of Nature!” The Rite of Summoning was a success and the Artifact must be somewhere near. His son’s life depends on your success. ***Unicorn appears in Throne Hall***
The Unicorn, in Throne Hall, introduces himself, “Hello, human! I’m the Unicorn, the Artifact of Nature, the guardian of balance in the world. Are you worthy enough to speak to me?” At first, the Unicorn doesn’t feel you’re happy to meet such a sacred creature and hopes that changes. “After a long journey between the worlds, my legs are very tired.” The Unicorn supposes that Oeland sent you and that he will be delighted by gifts from the Unicorn, even though you were the one who found them. “Keeping the balance is an important and serious mission.”
LEVELS 28-29 cont.
Anabel’s beloved is lost and she’s sure Oberon had something to do with it. “Where’s my Knight? What happened to him? I hope he’s alive – or undead.” She performs a ritual and is relieved to find her beloved is alive. But she doesn’t know where he is. Reaching the Knight mentally doesn’t work because some strange magic is in the way. Anabel plans to use her influence in the vampire clans to threaten Oberon. “The council of the clans won’t oppose Oberon. He’s too strong.” Anabel can’t believe Oberon isn’t angry but she intends to protect herself, just in case.
Oberon’s heard that Oeland has almost decided to exchange the Artifact for his son. Oberon laughs at Oeland’s attempts to read his mind to find out where the Knight is. But in an effort to influence the mighty Unicorn’s opinion, Oberon decides to free the Knight. Oberon’s people won’t be able to survive without the Artifact and needs you to help persuade the Unicorn to help his people.
The Unicorn says, “Help the King of Elves? Hm…I doubt everything is as gloomy as he paints.” He must find out how true Oberon’s stories are. He thinks those who attacked the forest were trying to survive in the changing world. The Unicorn is sure Oberon isn’t the one who is breaking the balance, but needs to make sure Oberon didn’t start the fight for the land. Maybe dark forces are trying to survive under his oppression. “It turns out the war wasn’t unleashed by Oberon.” But Oberon still claims the dark forces have evil intentions. But dark forces are meant to have such intentions; otherwise, they wouldn’t be dark. Yes, the Unicorn can see the dark forces are evil, but the power balance is still fine. The Unicorn’s interference isn’t required. “Oberon says that evil forces are a manifestation of the Original Chaos Spirit. I can hardly believe it.” “I think Oberon brings more chaos when he’s here in the castle! That’s why I have to meet you halfway…” ***Unicorn disappears from Throne Hall***
Oberon thanks you “The Unicorn has grown well-disposed towards me, I’m sure.” The Unicorn’s help is essential to Oberon’s people; otherwise, the hordes of the Chaos spirit will flood the forests. “Finally, he believes me. Now my people have a chance to survive.” ***Oberon disappears from the Castle Gates and the Griffin appears***
Rudoguil the Stony, at Cloud Pier, introduces himself as “the leader of the Expedition.” But the Expedition is doomed because there are neither specialists nor supplies. “Perhaps with your help, the Expedition will finally take place.” Rudoguil says everything is working well and he’s even found a guide. This is the third Expedition to the Source of Sorcery, “but with your help it will be successful!” Every Expedition needs supplies, but this one needs peculiar ones. Poor Rudoguil the Stony has been expelled from the clan and this Expedition is his last chance to restore his reputation. “Why does everyone consider me a villain? I’m a kind person!” He’s constantly blamed for things he never did and with your help he’ll learn the reason why he’s rejected in Cloud City. Rudoguil managed to get good food supplies at bargain prices for the Expedition. There’s a rumor that a blood-thirsty pirate, who used to be a friend of Rudoguil, was seen in the neighborhood. Rudoguil was accused of his friend’s crimes and now only wants justice.
Chris the Assassin found out his assignment is still active and that means his goal is still active. “My search for the Keeper is in full swing.” He thinks you know where the Keeper of Wishes is hiding and questions you endlessly about the Expedition. Thinking the Keeper is wherever the Source is, Chris decides to sign up for the Expedition. A mount is needed to take part in the Expedition and Chris finds his friend (“Don’t look so surprised, killers also have friends!”) has a griffin. But Chris can’t afford it yet, so he borrows one. Chris describes his griffin as “a nasty piece of work” but hopes a spell will result in an obedient animal. Unfortunately, domestication of the griffin failed. Chris wishes you luck with the Expedition…”you’ll need it.”
Uncle Vesnik is “so happy to see you! I owe my family’s happiness to you.” The gnome builders began to restore the castle “but those gnomes are driving me mad! They always want something!” The gnomes, sly and demanding creatures, promised to renovate his daughter’s room quickly and beautifully. “But I think the gnome builders have no idea what rooms for little girls should look like.” There’s some weird animal living in his daughter’s room and it must be drawn out. “The animal turned out to be harmless. One look at my child and the animal (who she named Fluffy) it purred in her arms. Problem solved.” Oh, no! “Those gnomes! They painted the room grey!” Uncle Vesnik decides to take control of the renovation to make his daughter’s room the most beautiful in this castle! The part you are searching for is in the yard, but one of the columns collapsed blocking the stash. “It turns out the gnomes know how to get the levitation spell to remove it!” The fallen column was lifted, making the stash accessible.
LEVEL 30 cont.
Salty has “decided to establish trade relations with Cloud City, but I’ve run out of goods to trade.” His sources say there is high demand for several goods in Cloud City and he has high hopes that his business will thrive. The profit margin is astounding, particularly with some goods that are prohibited in Cloud City. “I can almost feel the golden coins in my palm! Oh, how rich we’ll become!” Don’t forget Salty’s motto…”Money makes the world go round!”
Murk, appearing in the Commercial District, introduces himself as an old, blind gnome. “I used to have eyes, but a leap of faith rendered me blind.” Thanks to you his dull days became a little brighter and “you can’t even imagine how sad it is to live in eternal darkness.” Murk used to have eyes, but an evil witch stole them, leaving him to lead a miserable existence. He experiences a long-forgotten feeling of hope that with you he can get his sight back. There is a rite that can help Murk find his eyes, but his calculations were wrong, and the rite fails. Still having some of his sorcerer’s charms, he tries again, hoping for positive results. “Oh that cunning witch! She hid my magic eyes just right. Well, the time will come when she will pay for that!”
Skull Pete wants to share some information and some rum. “I heard about that Expedition and I even know its leader Rudoguil.” But he knew Rudoguil by a different name…Rudoguil the Bloody. (Back on Level 21 Pete recalls his friend “Rudolph”, is this now Rudoguil?) “He ruined so many lives but what a pirate he was!” Pete asks if Rudoguil decided to be a pirate again, but it’s no good asking Rudoguil about Pete, he doesn’t always remember things. Pete swears he’s stone-cold sober and that smell is from several bottles of ale that broke. “This wasn’t good ale, or I’ve grown old…back then, the Bloody One and me could finish off a whole barrel.” Sick and tired of the grotto, Pete asks if he can join the Expedition. But with so much work and his ship still unfinished, decides “No, I’m not going! Too much trouble! You go and say hi to Rudoguil. If he remembers me at all, ha-ha.”