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A forum devoted to the FTP game Midnight Castle. All formats and platforms. Find Friends, learn tips and tricks, read strategy guides, ask for help or just kick back in Fletcher's Tea Room and dodge the odd explosion.

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MC Journal Pages   Tips, Tricks, Guides and Advice

Started 4/22/18 by AEGram; 3658 views.
In reply toRe: msg 10

From: AEGram


60… BONE PALACE… Every column, statue, and secret room in the Bone Palace celebrates death. This is no place for the living.

61… BALLROOM… What could be more charming than the Ball of the Dead? Guests come from across time – if ou unmask the nearest couple, you may find your ancestors cutting a rug.

62… RUINED GALLERY… They say the Bone King and his servants have been searching for the chosen Prince and Princess to dance in the red moonlight and begin the reign of the dead.

63…HALL OF SOULS… Not all souls agree to serve the Bone King, but that doesn’t bother him. He ordered a Sphere of Souls built in the palace dungeon, which holds the non-obeying souls and living people the King wants to have as his servants.

64…KING’S CRYPT… Even the worst villains have a sense of beauty. The King ordered a crypt built for himself that rivaled history’s greatest architecture, featuring elegant columns, glass domes, and the skulls of his vanquished enemies.

65…GHOST GROTTO… Ancient myths describe the spirits of the dead sailing down a river into the Underworld. What if this river was real? You could bargain with the silent fairyman and visit the land of the dead. Just make sure you have a way back …

66…ROAD TO GHOST TOWN… Many weary souls have traveled the road from the land of the living into the realm of the dead. Of course, some want to come back, but the rules are hard to break.

67…GHOST TOWN SQUARE… Ghost Town is not a pleasant place for mortals. There’s no laughter here. No whispers of loving couples, or shouts of joy in the streets. Those who used to be alive have become echoes of the past. Fog, twilight, and silence prevail.

68…CREEPY STREET… This is no place for mortals, but necromancers, adventurers, and artifact hunters insisting on discovering the secrets hidden on these mysterious streets. Few find their way in and even fewer escape.

69…CURSED HOUSE… Legend tells of a warlock who managed to hide in one of the houses on this street in order to continue his dark work. He made a deal with the local spirits, but none will speak of the price he paid to honor it.

70…GRIM CELLAR… Magic works differently in the Underworld. Dark spells become stronger, while light magic becomes weaker. This is why the darkest spells are cast in the grim cellars of Ghost Town.

  • Edited December 18, 2018 2:26 am  by  AEGram
Msg 172.12 deleted
In reply toRe: msg 11

From: AEGram


71…ISLAND SHORE… The Northern Islands are the icy home to ferocious warrior tribes called Vikings. It’s dangerous to go to their lands, and it takes a long time to reach them. No Southerner has been there in many years.

72…SACRED GROVE… The Northerners believe in a whole pantheon of gods – there is a special place dedicated to Thunderer, as well as Sea Ruler and Wind Master, since they ensure success on long sea voyages. Druids pray to them in special groves where they claim the connection to the gods is especially strong.

73…FROSTY FORT… The walls of Frosty Fort have never been attacked during their thousand-year history. Legends say that they are made from magic stone that Thunderer stole from Frost Giants.

74…JOUSTING FIELD… Once a century, the Grand Joust takes place in the Frosty Fort courtyard. The frozen land is forever stained with the blood of legendary warriors.

75…ICE HALL… The Ruler of the Northern Islands holds audiences in the Frosty Fort’s main hall. The hall was once part of a cave that formed when a waterfall suddenly froze. It’s so cold in the North that the hall walls keep their ancient appearance year-round.

76…RULER’S STUDY… Dearest Ruler, Thanks to your efforts, we have avoided many wars and battles. The ancestors are pleased to see the fruits of your rule. Eric Virtuous, Coven of Mages.

77…FORT DUNGEON… Who knows what secrets and horrors this dungeon hides. Few dare to enter it, and those who do rarely come back out.

78…VALLEY OF FALLEN GIANTS… A breathtaking battle took place here! Two giants clashed in a battle to the death! Judging by the remains, neither one won. I wonder what they were fighting over…

  • Edited October 19, 2019 6:41 pm  by  AEGram