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Spoiler: Complete Character Progression   Tips, Tricks, Guides and Advice

Started 8/11/18 by whitebutterfly54 (redbutter54); 46862 views.
In reply toRe: msg 52


Level 85

Drake and Adora know the omens were real when Anabel and the Iron Knight are missing.  There was barely time to celebrate the defeat of the Messenger before a new enemy presented himself.  Jeronimo learned the new land, the Bone Palace, is a very tricky place.  All the bards, chroniclers and couriers say that the Bone Palace is the home of the Bone King, who is looking for a prince and princess for his Ball of the Dead.  It is said the Bone King is a spawn of darkness and the descendant of an apocalyptic horseman.  A prophecy says that the prince and princess will dance at the Ball of the Dead and, when the dance finishes, a red moon will rise and the dead will gain unlimited power.  Jeronimo thinks Anabel and the Knight were chosen by the King, but more is at stake than just your friends.


Level 86

Lord Chamberlain is the only one who can bring Anabel back from the Bone King so Storyteller Cat drinks a Transference Potion and gives up one of his lives to bring the Chamberlain back.  Baby Chamberlain appears in Throne Hall with his wife, Gabrielle.  The Bone King appears at the Ruined Gallery in person and says his servants mentioned unwanted visitors some time ago.  His lands are only for the dead and their steps aren’t as loud as yours.  Since his legend spreads far and wide, the Bone King assumes you’ve heard of him.  He doesn’t like unwanted guests but knows you’re looking for the girl and the Knight.  The King doesn’t believe they could be among the ghosts and dead men, but opens his palace to you.  You are useful as a herald of his glory, but beware; none of the residents may leave.  He doesn’t tolerate interlopers taking what belongs to him.  He assures you your friends aren’t here but, not being a soulless tyrant, the King allows you to search.  He may even assist you but the Ball is near and preparations must continue. 


The Genie is sad to tell you that Anabel and the Knight no longer belong to the land of the living.  The Bone King has taken them.  The Genie knows the Bone King personally; he’s the spawn of darkness and lies and the protector of the dead who wants to rule the world.  The Bone King is one of the Elders of the United World of Magic who are everywhere and influence the events of people’s lives.  The Elders must follow rules that are not always good or evil.  The Bone King chose the dark side and, unlike the Messenger, is harder to neutralize.  The Genie warns you against trusting any gifts from the Bone King.  And while the Genie knows the King is responsible for the disappearance of Anabel and the Knight, he can’t do anything about him.  He can, however, help you safely assemble the Soul Redeemer to free your friends from the Bone King’s Sphere of Souls.  Hopefully, there’s still time.  There is hope in his parting words, “The one you defeated will help you save the one who betrayed him.” 


Completed Soul Redeemer goes to Hall of Souls where Knight From Underworld appears.  The Knight has returned to the land of the living, free from the Bone King’s torture.  Poor Anabel is still trapped in the world of the dead and the Knight will never forget the horrible things they saw.  Obviously, the Knight isn’t the Chosen One the Bone King is looking for.


Level 87

Drake and Adora discover a portal that bridges the land of the living and the underworld; Ghost Town.  The Warrior of Light can be used to reach through the black magic and find Anabel.  Skull Pete is glad the Knight escaped from the Bone King and thinks Anabel was too valuable to let go.  While Pete wants to help, he has no intention of joining the Bone King’s skeleton army.  Old Pete won’t forget that you chose to handle the more dangerous places.  Pete insists everyone must stand together against the Bone King or whose innocent soul will he try to take next. 


Adrian repented for all the bad things he’s done, the Mask of Silence was removed, and he wants to help search for Anabel.  Her life is more valuable than his, and Adrian has a plan to save her.  A piece to the Warrior of Light lies in the Bone King’s vault and he guards the entrance himself.  The only chance is to lure the Bone King out and grab the artifact.  While you distract the Bone King, Adrian will break into the vault.  The Bone King isn’t happy to see you and doesn’t care you managed to find the Knight.  He’s not amused by you and your obsession with finding
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Level 88

Appearing at Creepy Street, grim-looking Shadow says you have nothing to fear.  He lost his name long ago and just goes by Shadow.  Shadow explains that he was once ruler of the world of the dead, but the Bone King stole his throne.  That left Shadow deprived of his name and, while left here to rot, burning for revenge.  The Bone King’s cunning is limitless and we must work together to rescue Anabel and bring the Bone King’s demise closer.  The Bone King’s plan will destroy the realm of the living and the world of the dead!  The item needed for the Tiara is guarded by a very powerful spirit.  Shadow plans to sneak past the spirit and grab the artifact fragment.  The plan is successful and Shadow reminds you never to forget “the enemy of my enemy is my friend!”

Level 89

Shadow was right about Anabel knowing how to defeat the villain, but saving Anabel was only the first step.  Shadow’s desire for revenge is stronger than any obstacles in the way.  It may not be easy trusting Shadow, you want to save the world while he wants revenge.  But even though the motives are different, the goal is the same.  Shadow has connections with spirits who can help, but patience is the key.  Hard work eventually pays off and Shadow finds the weapon, the Darkness Destroyer, which will defeat the Bone King. 


Level 90

While the Bone King’s defeat and Anabel’s rescue came at a terrible price, Shadow doesn’t feel guilty.  He admits responsibility for the Iron Knight’s disappearance, but the Knight didn’t do anything he didn’t want to do.  Shadow offered him a deal and there isn’t anything wrong with him and the Knight helping each other.  Their goals were the same; it’s just that some had other plans as well.  The Knight didn’t tell anyone and faked his death because that was one of the conditions of the deal.  Forcing him to pretend he was dead was cruel, but Shadow isn’t sentimental.  He’s been playing a double-game and now everyone who loved the Knight will stand against him.  He leaves for now but is sure we’ll see each other again.  (Shadow disappears from Creepy Street)

Level 91

Shadow, back at Creepy Street, is surprised the Knight was found so soon.  But it’s too late to stop his plans.  Fear amuses him and he hesitates to tell the full story.  Finally Shadow begins talking about a Grand Joust, a duel between two skilled warriors.  It’s to take place on the Northern Islands and there’s a legend that says a foreigner will finally bring victory to the Northern Islands.  Shadow convinced the Viking Ruler that the Knight was that legendary foreigner who would protect the islanders’ honor.  In an astonishing bit of trickery, Shadow lied to the Northerners…they can’t remove the Knight from the Joust and they’ll be humiliated when he’s defeated and killed.  Shadow wants the Knight to be reminded this isn’t personal, just evil plots!

Level 94

Shadow can see how much you hate him but if you want information, you’ll have to tolerate his presence.  Shadow claims to be the messenger of the coming storm and you have no idea what evil awaits.  He’s called ‘Shadow’ because he comes from the Dark Side, from a world that is the complete opposite of yours.  While enjoying the tension he’s created, he continues his story.  The Dark Side also has its rulers, its powerful wizards and sorcerers.  They’ve been trying to find an entrance to your world for so long!  And now Shadow is here as the first messenger of the coming changes.  He was sent to learn how his magic works here and how it influences this world. 

Shadow just laughs at your unfriendly look and says his liege will arrive soon.  You probably won’t like him either since he has plans to make changes around here.  Shadow says you might enjoy the reforms that take place, so why be angry about them now.  Shadow is sorry about the frozen warriors, but he can’t help them.  Or can he?

He wants you to meet his master, who invented this brilliant plan to infiltrate this world.  He’s called The Lord of Darkness!

Level 95

(The Lighthouse Keeper warns not to let Shadow’s lies confuse you.)  Shadow feels your hostile looks grow tedious and he decides to leave soon.  But do you realize all of this – the frozen warriors and long conversation – was just a trick to waste your time?  Shadow bids you goodbye, having fulfilled his task and earned his Master’s goodwill.

Level 96

(The Guardian Titan reveals the leader of the Dark Side is the Lord of Darkness and his sidekick, Shadow.)  After finding out from the High Mage of Frost that Shadow is a henchman of the Lord of Darkness, this new encounter is unpleasant.  Shadow says he’ll give up informati
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Level 90

(Valkyrie appears in Sacred Grove)  Valkyrie introduces herself as the mightiest Northern warrior.  You pass your first trial and, impressed by your dexterity and wits, Valkyrie agrees to give you a second trial.  Valkyrie only speaks to those who are worthy and you must prove you’re not wasting her time.  Exceeding her expectations, she agrees to hear you out.  Valkyrie says the people of the Northern Islands put honesty and bravery above all else.  It’s forbidden to bring foreigners to her land through lies and deceit.  She hates those who break the laws of the North and agrees to help find the Knight.  A Viking claims he saw a foreigner, but the warrior drank too much and confused the Knight with Ulve the Crooked Snout.  While there is no new news about the Knight, the frost giants help with something you need.  


Level 91

Valkyrie found out one of her people is tied to the Knight’s disappearance, but she doesn’t know who.  She sent her wolves to search and, while the scent disappears in the center of the island, Valkyrie isn’t certain the Knight is still there.  The wolves lost the Knight’s trail, but there were other clues.  Traces of chains and handcuffs indicate the Knight was kidnapped!  She also found a handkerchief but you must determine its owner.  Valkyrie is taken aback to learn the handkerchief belongs to the Queen of the Northern Islands!  Valkyrie doesn’t know why the Queen is involved but justice demands retribution.  The Queen’s motives aren’t clear; however, questioning one of her servants led to the Knight’s location.  The Knight is near Frosty Fort but he still has the invisibility curse on him.  Valkyrie hopes the Northern gods are with you on your journey.


Sacred Grove

Level 99

Valkyrie apologizes in advance for the precaution, but demands proof of your identity.  Valkyrie is so glad you’re on their side and says that brave valkyries prefer a fair battle to that devious shadow magic.  One by one, the valkyries turn into shadows while their howling wolves frighten the neighbors.  Valkyrie’s heart is filled with sorrow and she vows the one who did this must be punished.

Suddenly, as another sister becomes a shadow, the wolves stop howling.  One of the ancient scrolls in the secret library of the valkyries contained information about a part of the artifact.  To find it, Valkyrie gathers a squad of her bravest warriors, together with priestesses to protect them from the Lord of Darkness’s curse on their journey.  Vulnerable while the priestesses are gone, Valkyrie knows it’s for the greater good.   

The Valkyrie squad is on their way and the waiting begins.  Sometimes no news is good news so until the Squad returns, there’s nothing to do but keep living our lives.  Never before has waiting been so agonizing.

Finally, Valkyrie receives word the Squad is on the way back with the artifact part.  With the wind at their backs, it isn’t long before Valkyrie senses the power of the priestesses back within the sacred borders.  But it’s not all good news.  While the artifact part is here, the valkyries have almost become full shadows.

Valkyrie hands you the Inhibiting Wraps and notes her people need you now more than ever.

In reply toRe: msg 55


Level 92

The Ruler of the Northern Islands, appearing in Ice Hall, greets you to Viking country. 

Level 93

The monarch understands Shadow deceived her by claiming the Knight was the chosen one who would bring victory to the North, but Northerners hold their vows sacred and always keep their word.  The Knight must fight for them in the Grand Joust.  She vows to have revenge on the scoundrel in time, but what’s been done cannot be undone.

The ruler explains the Grand Joust is held once a century and the future of the whole world depends on its results.  She hopes the Knight does well in the battle because his life, and that of the North, is at stake.  The Ruler is responsible for introducing the opponent and going over the rules.  The main rule is fight or die.  The warrior chooses their weapon; the opponent is a different story.  The Knight’s opponent is a resident of the Southern Lands and Southerners worship fire and uses its power in their spells.  The Southerner is more than a match for the Knight and is not bound by any oaths.

The Ruler announces the Southern Representative has arrived and wonders if she can be convinced not to participate in the Joust.

While The Ruler knew the southerners wouldn’t retreat, there was a flicker of hope the Fire Conjurer could be persuaded not to battle the Knight.  Fortunately, there is some good news.  The Ruler of the Islands found the last part of the Figurine of Power, the Stone Shield.  With it in place, the strength of a lion enters the Knight and he moves from Frosty Fort to the Jousting Field.  But just as the Grand Joust began, the Knight and Fire Conjurer were frozen in space and time! 

The Ruler of the Islands is outraged that someone dared interrupt the Grand Joust, an event with a thousand-year history.  She personally pays a visit to the Jousting Field to see the frozen combatants herself.  They are trapped as though they are living in a moment that never ends!  The Ruler decides to summon the Mage Coven of the Northern Islands.  But when their efforts to lift the curse fail, the Ruler instructs the Mage Coven to go to the ancient libraries and search for a solution to the puzzle.  Deflated by the lack of progress, the Ruler knows someone who might help.  Her strongest mage, the High Mage of Frost might offer a bit of advice.

The Ruler of the Islands is amazed the High Mage entrusted you with the Time Slipper, a very ancient and powerful artifact.  But since the High Mage trusts you, the Ruler will too and offers that she knows where another artifact part is located.  It’s at the summit of the highest mountain in the North.  The Ruler of the Islands prepares her people for an expedition to the mountain.


The expedition crew has hit the road so the only thing left to do is be patient and wait for news from the crew.  After a successful expedition another piece of the artifact, the World Foundation, was found.


The Ruler notes the unusual cold that has touched the Islands.  Does someone intend to take over her realm?  Her heart grows cold, as if covered by ice.  The Ruler vows the Northern Islands are hers and the Lord of Darkness will not have them.  A queen must protect her people.  The royal dogs, growling at the sky, sense the impending darkness.  The Queen’s astrologists calculated the eclipse’s approach, so all forces are focused on placing protective runes around the entire territory.  They should repel shadowy creatures.  The Ruler’s mages report the enemy wishes to speak, so she implores you to be her ambassador…to the Lord of Darkness!

After your visit with the Lord of Darkness, the Ruler feels his threats are empty and the people of the Northern Islands will never back down.  She doesn’t recognize your staff, but the wise ones from the North tell her it’s the Sealing Staff and one of its parts is close by, buried amongst the debris of the ruined castle in the woods.  The fire that destroyed the castle couldn’t be extinguished, even when the mages used magical water.  The Ruler of the Islands believes only you can handle this task and appreciates your promptness.  Never lose that – it’s a valuable trait.

Her warriors discovered the source of the magical fire were a couple of phoenixes the inhabitants couldn’t handle.  The Ruler takes over the search for the artifact part.

Level 98

A trail of fire prints led to the Phoenix Feathers.  The Ruler urges you to take care of it because such things are hard to find.  She believes any foe can be defeated by standing together.

The completed Sealing Staff closes the portal, denying the Lord of Darkness his army.  But even though the Lord of Darkness and his army can’t pass through the portal, you can.  The fight isn’t over yet, this may be the calm before the storm.

In reply toRe: msg 56


Level 93

The Fire Conjurer appears in the Jousting Field and introduces herself as the greatest conjurer of the Southern Lands.  She’s so powerful she can turn a full tree to cinders in a snap.  The Grand Joust gives her entire life meaning and it’s a great honor to participate in it.  She’s been preparing for this battle since she was a baby and her people expect great things from her.  She will not fail her family and homeland.  While the flame in the Fire Conjurer’s heart will melt even the coldest ice, she’s well-armed and ready for battle.

The Fire Conjurer knows the Northerners have loyal supporters and she’s sorry the Mistress of the Northern Islands was deceived.  But she refuses to cancel the battle.  To withdraw from the battle would break ancient tradition and dishonor her people.  The fire’s light further convinces her the battle must take place and she will be victorious.  It’s not personal and, despite being on opposite sides, she wants to help.  She needs some time to think about what can be done.

The Fire Conjurer wonders if you’d like to take the Knight’s place in the Joust.  It’s a great honor, and there’s nowhere else the Fire Conjurer would rather be.  Just to make it a fair fight, the Fire Conjurer gives you a gift to help the Knight; the curvy sword known as the Flamberg.  The Fire Conjurer promises to do whatever it takes to help the Vikings catch Shadow…after the Joust.  To that end, she asks you to relay the message to the Mistress that despite her respect for the Northerners, they remain bitter rivals until the end of the Joust. 


The Fire Conjurer and Knight are still frozen in mid-joust just as the Time Slipper takes aim.  Time shifts and the Fire Conjurer is left alone in the Jousting Field while the Knight has returned to Frosty Fort.  The Time Slipper succeeded in ending their battle, but the Knight’s memories are hazy.  He sends you to the Fire Conjurer, hoping hers are clearer.  But the Fire Conjurer’s memories are jumbled too.  Her first thought is how furious the Mistress of the Northern Islands must be that the Grand Joust was interrupted in the heat of competition.  The Fire Conjurer proceeds to warm up her magic, hoping to restore her memories. 


Memories begin to seep back into the Fire Conjurer; the chilling wind and the mysterious figure.  With fire magic, she peered into his dark essence and saw no kindness within.   She also remembers the location of one of the parts for the Sealing Staff and sends her strongest mages, the mages of the Firstborn Fire, to split off a piece of a powerful ebony meteorite.  At last, the mages contacted the Fire Conjurer through the Flame of the Sacred Fire declaring their mission a success.  The Black Crystal is yours.


Jousting Field

Level 99

The Shadowy Fire Conjurer is burning with fury over her becoming a shadow of herself.  It feels like a bad dream she can’t wake up from.  The Fire Conjurer’s tried everything she knows to no avail; even other mages have no solutions.  The Fire Conjurer doesn’t want to disappear and is compelled to help because if the Shadow Tamer works, it will lift this terrible curse. 

More of the Fire Conjurer’s acquaintances are becoming shadows so she decides to charge the guardian stones that protect her community.  You help locate items to charge the stones, but something is wrong.  The charged stones glow a bright red, but their color should be green.  It appears someone damaged one of the stones.  One of its magical runes is gone, either eroded by time or sabotage.  In order to restore the rune, the Fire Conjurer must recreate an ancient paint formula used by the fire people of the Southern Lands. 

It wasn’t easy, but the paint is ready.  Now the Fire Conjurer needs the scroll with the inscriptions.  And where else would an ancient put a scroll with magical runes but in a library!  With the paint and scroll with inscriptions together, the Fire Conjurer sets about restoring the guardian stones.  She suggests you visit Valkyrie.

While visiting Valkyrie, the Fire Conjurer completed restoration of the guardian stones, bathing her community in emerald light.  It won’t stop the shadow transformation; people are still turning into shadows but it managed to buy some time. 

While searching the library, the Fire Conjurer came upon an unexpected gift...the Agony Tree Bark.

Msg 785.58 and the next 1 deleted



Beyond Frosty Fort is a town that was previously hidden.  Entering the Square of Titans, you are greeted by the Guardian Titan.  He explains the frozen clouds dissolved and revealed this sacred town of Titans to you for a reason.  The Guardian Titan is the keeper of the ancient town of Titans; its true name lost to the sands of time.  One day, the Titan people simply vanished, as if they never existed.  Only wind moves through the streets now; no voices, no bustle.  Just utter quiet.  The Guardian Titan, an astral projection, guards empty walls for eternity.  The town revealed itself because a portal has opened between this world and the Dark Side. 

The Guardian Titan reveals the leader of the Dark Side is the Lord of Darkness and his sidekick, Shadow.  The Lord of Darkness has already begun his evil plans.  He’s one step ahead, but can still be stopped.  The same portal appeared in the Guardian’s lands when his people vanished, forcing the Guardian to spend millennia in solitude.  The Guardian Titan will savor his revenge over the Lord of Darkness.  The Guardian Titan notices the Sealing Staff and, astral projection or not, he can help with the next part.  It lies somewhere in the Titans’ numerous ancient treasuries.  Hoping to speed up the search, the Guardian creates a special mirror to show where the Staff piece lies.  The artifact has been found, but that wing of the treasury is in ruins and must be cleared.  The Guardian Titan learns that even an astral projection can get tired and suffer from dust allergies. 

Finally, all the stones are cleared but the golden doors that lie ahead present the final hurdle.  A riddle.  The Guardian Titan is confident of his strong mind and, while the task was difficult, proceeds to solve the riddle.  He knows it’s impossible to measure the cost of saving lives.  He hands you the Twisted Cobra and urges you to assemble the Sealing Staff and seal the terrible portal forever.

Level 100

The Guardian Titan possesses centuries worth of knowledge.  The empty streets bring only sorrow and the winds bring worrying news.  The Lord of Darkness must be dealt with before it's too late.  The Guardian Titan also thought the Northern Breath was just a legend, but he will search for information on the artifact.

The Northern Breath is no harmless trinket.  There's a reason its parts were separated and hidden.  The parts were so well hidden that their existence was even erased from the memories of the Elders.  

One of the Titan's legends says the Dragon Fire Orb is in the old arsenal, but an ancient Golem guards the way.  Tricking the Golem is impossible, defeating him will take some thought.  The mages determined the only way to defeat the Golem is by creating a special weapon.  

Found the plans and the resources to make the weapon.  The Guardian Titan won't need fire, steel or even tools...just magic and knowledge.  The weapon's silhouette is already visible through the magical mist.

Just then, a messenger owl on snowy wings brings an urgent message from the Ruler of the Islands.

Level 101

Upon your return, the Guardian Titan has finished crafting the weapon.  There's nothing like a solid crossbow that's powerful enough to pierce stone!  Dealt with the Golem and handed over the Dragon Fire Orb.

In reply toRe: msg 60



The High Mage of Frost greets you from the Ruler’s Study just beyond Ice Hall.  He claims to be the strongest mage of ice and snow and is ready to help.  He insists the Ruler of the Islands should have a strong mage like him by her side and describes the Ruler’s beauty as “comparable to the loveliness of the most elegant snowflake.”  The High Mage of Frost is aware the Mage Coven tried in vain to lift the curse from the frozen fighters but, on the bright side, they won’t hurt each other in their current state.  The High Mage says only an ancient artifact will help lift the curse.  The Time Slipper can reverse time around the fighters and restore them!  But the artifact hasn’t been whole in many years.

The High Mage cautions that, once whole, the Time Slipper should be used wisely.  He knows where one part of the artifact is hidden.  The frosty winds of the Northern Islands whisper to the High Mage that the part lies under a thick layer of ice in the Sacred Lake.  The High Mage created a spell for breaking the ice of the Sacred Lake, but so far has only managed to crack it.  It seems the artifact is so ancient traces of its origin are almost lost.  All the ancient magic books don’t contain any information but the High Mage found a legend about the creation of the Time Slipper.


The High Mage of Frost is well aware of a spell that creates the icy cold wind both the Knight and Fire Conjurer described.  It’s the breath of the Dark Side!  And if the Lord of Darkness is here, his army of shadow beasts are close by too.  To track one of the Lord’s henchmen, the High Mage of Frost prepares a ritual using frosty patterns on the floor and special placement of items.  The Mage quickly depletes all his magic energy, but he’s found one of the Lord of Darkness’ henchmen, Shadow!  He sends you to Shadow while the frost and wind restore the Mage’s power, bit by bit.

After your visit with Shadow, the High Mage of Frost has enough energy to help find one of the Staff parts.  It’s hidden atop the ancient snow-covered mountain and not easy to reach.

The Time Slipper was created by ancient Titans from stardust and star energy.  It has a power that is without equal.  The power of the Time Slipper is that it can take control over time – accelerate, reverse and even stop it.  However, using this artifact can badly harm both space and time.  This is why it was broken and the pieces of it were scattered all over the world.  The pieces are hidden very well, but the High Mage managed to free the Mysterious Asteroid from the Sacred Lake.  His last request again cautions you to be very careful with the completed Time Slipper.


The High Mage of Frost is well aware of a spell that creates the icy cold wind both the Knight and Fire Conjurer described.  It’s the breath of the Dark Side!  And if the Lord of Darkness is here, his army of shadow beasts are close by too.  To track one of the Lord’s henchmen, the High Mage of Frost prepares a ritual using frosty patterns on the floor and special placement of items.  The Mage quickly depletes all his magic energy, but he’s found one of the Lord of Darkness’ henchmen, Shadow!  He sends you to Shadow while the frost and wind restore the Mage’s power, bit by bit.

After your visit with Shadow, the High Mage of Frost has enough energy to help find one of the Staff parts.  It’s hidden atop the ancient snow-covered mountain and not easy to reach.


Ruler’s Study

Level 98

The High Mage of Frost is a shadow victim, slowly disappearing from this world.  The curse hasn’t touched everyone yet, but one by one, all the residents of Midnight Castle will become shadows.  But even a very powerful mage such as the High Mage of Frost can’t stop the curse.  He hasn’t felt the cold stab of fear in a long time and the evil is draining his magic and life force.  He can’t even conjure a worthy snowdrift!  An icy wind deeply pierces the soul of the High Mage and he wonders how long until everyone’s gone.  But the snowflakes sparkling in the moonlight make this world too beautiful to leave.

There is a ritual the High Mage wants to perform.  With your help, and the Mage’s remaining powers, it just might be successful.  To quickly collect the magical items and potions, help from other mages is essential.  After gaining their favor, the magister of the Order of Burning Heart offers a mandrake tear, Lady Melissa sends a fern flower and Ellaniel, the elvish healer, has powered unicorn hair.

While the wind blows ever forward, the High Mage of Frost readies the ingredients and musters all the magical power he can. 

Level 99

Success!  The High Mage of Frost managed to slow the process of shadow transformation.  It’s all up to you now.  Assemble the Shadow Tamer and stop this curse!

In reply toRe: msg 61



As ambassador representing the Ruler of the Islands, you meet the Lord of Darkness in the Ancient Garden.  Maybe he can add some details to what you’ve already been told about him.  The Lord of Darkness has waited centuries for the moon to enter the right phase – when the long eclipse would make him the most powerful.  With the call of the dark moon, the Lord of Darkness tried the portal to this world, and it opened.

Nightmare is a horse that can turn your blood to ice and she belongs to the Lord of Darkness.  Nightmare led the Lord of Darkness through the portal without fear.  When she beats her hooves, the ground shakes.  The Lord of Darkness has never seen a dragon, but can’t imagine a more majestic animal than Nightmare.  Anyway, he would never exchange Nightmare for any dragon.  The Lord of Darkness has many devotees.  His army also feels the call of the dark moon and stands roaring at the threshold to the portal.  But they can’t follow him through…yet.

The Lord of Darkness is enjoying this moment, but the long eclipse will be soon.  And with the dark moon, he will have the power to bring his army to this land.  While he insists he will make this world even better, the Lord of Darkness says he seeks power over the living and dead, everywhere the sunlight falls and everywhere that exists in complete darkness.  Everyone will become his servants, bowing to him and his power.  He asks what you want, but before you can answer, says he really doesn’t care. 

The Lord of Darkness recognizes you’re a stubborn one with fury in your eyes.  He wonders how you’ll fare against him and if you’ve listened to anything he’s said.  His last bit of advice…prepare for a new future.

Level 99

Sensing your “pet genie” searching for him, the Lord of Darkness expected your visit.  He remembers your last entertaining conversation, which distraction enabled the portal to his world to be sealed.  He wanted to punish you for ruining his plans, but physical injury is so unsophisticated.  He wonders how you like the new look he gave to your friends and allies.  And the Lord of Darkness vows there will be more shadows soon; the mage’s pitiful attempt to slow the process is pure and simple desperation.  He looks forward to the valuable acquisition of the genie and wise raven’s shadows. 

The Lord of Darkness seems satisfied by his revenge and your anger.  He’s very impressed with the results of his curse considering the first tests were with lab rats.  But everything worked out and, since his army can’t invade because of you, the Lord decides to make a new army here instead.   He also plans to increase the range of the curse to affect all Midnight Castle residents, including you.

These are no empty threats; the Lord of Darkness vows everything he said will come true.  But why not join him?  You would be so powerful.  Declining the invitation, the Lord is surprised at your inability to look ahead since you seemed so bright.

Level 102

The completed Northern Breath goes to the Ancient Garden and the Lord of Darkness disappears (he reappears in the Hall of Suffering) but he managed to capture some of the Midnight Castle residents and turned them into shadows.  Now the mission turns to releasing those souls from the Dark Side and destroying the Lord of Darkness, once and for all.