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Player Profile and Achievements – Initially, you will be labeled as “player” by the game (in the upper left of the screen), and you will also have a white, faceless mannequin as your in-game avatar. You can create a more personal game name by clicking on this avatar and then clicking the pencil under the avatar (backspace out “player” before you type your new game name).
While some players prefer to be "anonymous" by leaving "player" as their in-game name, please be advised that many senior players will not accept an invite from "player" because it is too labor intensive to monitor the game IDs to determine which "player" has sent a gift.
You can also click on the pencil next to the avatar to scroll through and select a different one if it is unlocked. (Currently, the first avatars to be unlocked are Gentleman and Lady. Both become available at Level 4.) Some of the avatars are “event specific.” So, if that event has concluded, those avatars are no longer available. Because this distressed players, the Developers allowed the swapping of the final avatar in a current Castle Challenge with one from a previous Castle Challenge.
There is a separate thread/file on this site that lists when each avatar is unlocked or when it was available.
The Player Profile and Achievement section also shows your in-game player ID (My friend code), how much time you have spent playing the game, how many quests you have completed, how many HOSs you have completed, number of flowers collected, and (when events are current) how much time remains before the current event is concluded.
The right side of the page gives a list of any achievements that can be earned in the game. All of the achievements are listed in a separate thread. (It lists each level requirement for all of the achievements, as well as the reward you will receive.)
Most of the achievements are self-explanatory; however, some have caused a bit of confusion:
Knight Lord – these are the knights to either side of the Castle entry. Move them x number of days in a row for each level of the achievement. If you miss a day, it resets to the beginning of the current part you are on. (The 24-hour day starts at GMT day roll and concludes when the next set of "new day" presents arrive.)
Time is Money – The 24-hour time clock begins when you get coins the first time after logging into the game. You have until that same time (24 hours later) to gather the amount need for part of the achievement you are working on. If you are not logged into the game when that 24 hours are up, then the clock restarts when you DO log back in and gather your first coins.
Tough as a Troll! and Dragon Fighter – Be sure to use the down arrows in the Dice Game to reveal these 2 players.
Treasurer Hunter—These are the chests you get from feeding your pets. Some pets give gold chests more often than others; Griffin does not give gold chests.
Fast Focus, Craftsmith and Morphing Collector – Each level you achieve helps you advance, for instance with Fast Focus, the second part of the achievement is to explore HOS 30 times in 30 minutes…..so the final part starts with you having 30 times completed. Thus, for the final part, you only need to explore 20 more scenes within the 30 minutes time limit.
Market Master -- Purchasing items to enter ZZ, and items from HOSs count toward this achievement. (Bringing back the Airship, opening the Dice Table early, winnings from the Fortune Wheel, entering HOS before cooldown, and items purchased for friends wish lists with coins do not count toward this achievement.) However, items purchased on friends' wish list with diamonds WILL count toward the achievement.
Master of Negotiations – This achievement was added during the Winter 2016 event. Even though the final award is the Snowboarder avatar, trades with the children during any event will count toward this achievement.
Omnipresent – The requirement for completing "daily quests" is really mis-stated in this one. To receive credit, you must complete 30 parts of, 100 parts of, and 500 parts of daily quests. So each part of a regular daily quest will give you credit for this achievement. Players also receive credit for the 1-part quests during seasonal events.
The Airship Tower – The airship icon displays at the beginning of the game (upper right corner of the Castle Vicinity page) and can be opened at any time as long as you are willing to pay the necessary amount of coins (200 coins). However, the game will direct you to opening it at the beginning of Level 5. The airship will sit in “dock” for 16 hours after it comes in. It will leave on its own if you do not send it off. It will return in 4 hours from the time it departs. (You can pay diamonds to bring it back sooner.)
If it departs on its own, or if you decide to send it empty, you receive no reward for the sending. However, if you pack each of the 3 crates, the “send” button will activate. You then receive 15 coins for every item you put in a crate (so if the game asks you for 10 ancient scrolls, you will receive 150 coins when you pack that crate), plus a bag of pet food and a stamp when you send off the airship.
It should also be noted that you can send an entirely full airship (pack all 3 crates) or send a totally empty airship (leaving all 3 crates unpacked). If you click to pack one of the boxes and try to send the airship, the "send" button is not activated and you cannot "uncheck" the box to get back the items (because you have already received coins for that packing). The only way to send a partially loaded airship is to pack one or two of the boxes and let the airship leave at the end of the 16-hour time in dock. And when it leaves, you receive no stamp or pet food.
(Some players choose to send an empty airship when it is asking for an item of which they have very few......the hope is that when the next airship arrives, it will ask for items of which the player has more available.)
During the seasonal events, you may also receive some extra seasonal item when you send off the airship.
The Dice Game – This feature becomes available at Level 4 and will cost 600 coins to open. Initially, the Dice Table had some random item for which you could play a character. However, this was changed when the Castle Challenge feature was introduced. It now will only offer items relative to a character quest listed with Prof. Pinfeathers and when you have zero of that item in inventory. If you have no character quests active, then each player at the Dice Table will offer only coins for winning.
Please pay particular attention to the arrows below the Innkeeper and the Chamberlain…..this indicates that there are additional players with whom you can play. There are a total of 6 characters – Anabel (100), Iron Knight (150), Innkeeper (200), Lord Chamberlain (300), Troll (400), and Dragon (500).
You get 3 rolls of the dice for free. Then the Table closes for a period of 12 hours. If you do not play the Dice Table immediately, it remains open until you do play – the 12-hour timer starts when you have rolled your third time. You can reopen the dice table with diamonds.
The Fortune Wheel – This feature becomes available at Level 3 and costs 600 coins to open. You get one free spin each day….the wheel resets after a 24-hour time limit. It cannot be reset with diamonds. If you do not open it for your free play when it immediately becomes available, the 24-hour timer resets when you take your free turn. You can take additional spins…..the cost for each spin goes up in increments of 100….so the first one is free….the second one would cost 100 coins….the third spin would cost 200 coins….the fourth one would cost 300 coins, etc.
There is an achievement (Egg-Centric) for winning pet eggs from the Fortune Wheel. Sometimes there is a bit of confusion as to what pet eggs qualify for this achievement. If there is only 1 egg required to craft a pet, it is considered a pet egg. However, there are some of the Spring pets that require decorated Spring eggs to craft them. (These are the Baby Boy, Baby Girl, Chimney Sweep, and Cook.) For instance, multiple blue eggs are required to craft the Baby Boy.
To reiterate, the spring eggs that are Blue Egg, Golden Egg, Green Egg, and Red Egg ARE NOT considered to be pet eggs for the purpose of the Egg-Centric achievement. Sometimes players will spin the Fortune Wheel multiple times – to the tune of a boatload of coins – to attempt to get an egg from the Wheel. There has been more than one player who was most disappointed after spinning and receiving several colored eggs --- and then finding out the coins were wasted (regarding the Egg-Centric achievment).
Morphing Flowers – On each location, you will be able to “capture” or “collect” 3 morphing flowers. They will pop up at random spots on the location…..they will NOT be in the HOSs or in the private rooms. When you have collected 5 of them, you will receive 10 coins, a diamond, or a stamp. During regular play (outside of the events), the coins are the most frequent; stamps come sometimes; diamonds are rare.
It takes about 2 minutes for the morphs to “regenerate.” There are some achievements associated with collecting these morphing flowers. During the seasonal events, they change to some other object. So far, it has been as follows:
Spring – eggs
Fall – pumpkins
Winter – snowflakes
During the seasonal events, the coin amount you receive is doubled to 20 coins. The other items you receive for collecting 5 changes with each season. During the seasonal events you also receive diamonds at a much higher rate, so it is important to collect the morphing objects during the seasonal events because of the additional bounty received.
Additional note: There are 2 achievements associated with collecting morphing objects (Morphing Power and Morphing Collector). Any morphing object collected (whether a flower or a seasonal morph) will counted toward these 2 achievements. HOWEVER, the rolling tally (on the left side of your achievement page) that shows the number of "flowers" collected is only increased by collecting the morphing flowers. Morphing eggs, pumpkins, and snowflakes do not impact this total.
The Archivist – These are the Gnome quests. There are 3 different gnomes that will offer quests to you: Librender the Archivist, Mechanogle the Engineer, and Potionmant the Alchemist. This feature is unlocked at Level 10.
Pay particular attention to the circle around the Gnome! The Gnome quests are divided into parts…..there are 3-part quests; 5-part quests; and 10-part quests. The circle around the Gnome’s head will have some triangles separating the sections. If there are 3 sections (2 triangles), you have received a 3-part quest. You earn coins, an HOS item, and pet medallions when completing each part of the quest.
After you have completed the entire quest (all parts), you receive a bonus chest. The chest can be bronze/iron, silver, or gold. There is a separate thread/file that lists what is required for all parts of a daily quest, as well as the type of chest you will receive upon completion.
Some additional info about the Gnome Quests:
1. You can open it, view it, and then either X out of it or accept the quest.
2. If you accept the quest, sometimes you will get an item for the Daily Quest instead of a character quest. Example: The Daily Quest says to go to the Armored Bear. A character quest needs a Strangled Ruby. You need an Eight-Pointed Star to open the Armored Bear. You need a Murder's Eye for the Iron Chest to get the Strangled Ruby. Both the Murder's Eye and the Eight-Pointed Star come from the Crypt. So, if you have neither and want the Murder's Eye.....you just might get the Eight-Pointed Star instead if you have activated the Daily Quest. (You will get the Murder's Eye next visit to the Crypt, but you have to wait for it to recharge to do so.)
New Areas – Each area of the map will be unlocked as you advance in the game. If you click on the locked bubble on the map, you will see when each section is available. So far, there has not been a coin cost to open these new map areas. Current areas in the game are as follows:
Castle – The game opens here. By time everything has been opened, you will have 12 locations, 22 HOSs, and 35** ZZs opened.
**The Fire Altar ZZ is unlocked/opened/presented in the Forbidden Tower during Level 60. When the Wise Dragon returns to the Forbidden Tower (Level 73), the Fire Altar goes away....which reduces the number of ZZ in the Castle to 34.
Town – Achieve Level 22 and complete the Keeper of Wishes’ quest (This occurs after activating the Ring of Runes that opens the Mystery Chamber. The Keeper of Wishes then sends you to open Shining Split and you get the Map Pieces that “reveals the next part of the mysterious world.” When you click on the Map Pieces, you are taken to the Town – City Square). There are a total of 10 locations, 20 HOSs, and 33 ZZs in the Town.
Cloud City – Achieve Level 29 and complete the King’s Problem quest (This causes much confusion to players because it actually does not occur until you have almost finished Level 29. When you activate Griffin’s Horn, you are immediately taken to Cloud City Pier.) There will then be a bubble to open the Commercial District at Level 30. -- I recommend waiting to open this until the game sends you to this area. There are 7 locations, 14 HOS, and 23 ZZs in Cloud City until Levels 80 to 82. Then there are 10 locations, 19 HOS, and 30 ZZ.
Elvyn Forest – Complete Level 45 and the Elf Creature quest (This occurs at the beginning of Level 45 ….When you use the Fairy Serpent, it opens the Elvyn Forest. So the notation on the map should say at the completion of Level 44 instead of Level 45). There are 3 locations, 6 HOSs, and 9 ZZ in the Elvyn Forest
Dark Tower – Achieve Level 61 and complete the Crossed Fingers quest (This occurs mid-way in Level 61 – after you have completed Norman’s and Arabella’s tasks –and then activate the Rune Scroll. The Rune Scroll opens the Dark Tower). There are 6 locations, 4 HOSs, and 20 ZZs in the Dark Tower.
Harbor – Achieve Level 70 and complete the Energy Search quest (This occurs when you activate the Portal Activator to unlock the portal. The portal takes you to the Harbor). There are 4 locations; 5 HOSs, and 11 ZZs in the Harbor.
Atlantis – Get to Level 72 and complete the Sea Calls! quest. (This happens when you give the Ocean Guide to the pirate. The Ocean Guide sets ship sailing and it ends up at a “forgotten city” – Atlantis.) There are 4 locations, 8 HOSs, and 11 ZZs in Atlantis.
Fairy Forest - Get to Level 74 and complete the Ancient Artifact quest. (This area is opened a little over half way into the Level -- when you get the final piece to the Tablets of Wisdom and activate that item.) There are 3 locations, 6 HOSs, and 9 ZZs in Fairy Forest.
East - Achieve Level 77 and start the Envoy from the East quest. (This happens when activating the Storybook.) There are 8 locations, 15 HOSs, and 22 ZZ in East.
Bone Kingdom – Achieve Level 84 and start After Victory quest. (This happens when activating the Mask of Silence.) There are 11 locations, 20 HOSs, and 29 ZZ in Bone Kingdom
Northern Islands – Achieve Level 89 and start the New Hopes quest. (This quest starts after activating the Darkness Destroyer.) There are 8 locations, 16 HOSs, and 17 ZZs in Northern Islands.
Titan Town – Achieve Level 96 and start the Release the Pigeons quest. (This quest starts after activating the Time Slipper.) There are 12 locations, 24 HOSs and 24 ZZs in Titan Town.
Twisted Mountain – Achieve Level 106 and start Lost Mind quest. (This quest starts after activating the Glove of Deliverance.) There are 6 locations, 12 HOSs and 12 ZZs in Twisted Mountain.